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| 1.12.1 Vanilla WoW GM Command List for Mangos : Sheet1 | ||||
| Command Name | GM Level | Syntax | Description | 谷歌自动翻译的解释 |
| account delete | 4 | Syntax: .account delete $account | Delete account with all characters. | 删除包含所有字符的帐户。 |
| account lock | 0 | Syntax: .account lock [on|off] | Allow login from account only from current used IP or remove this requirement. | 仅允许从当前使用的 IP 从帐户登录或删除此要求。 |
| account onlinelist | 4 | Syntax: .account onlinelist | Show list of online accounts. | 显示在线帐户列表。 |
| account password | 0 | Syntax: .account password $old_password $new_password $new_password | Change your account password. | 更改您的帐户密码。 |
| account set addon | 3 | Syntax: .account set addon [#accountId|$accountName] #addon | Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk. | 设置允许用户(可能的目标)扩展插件级别。插件值:0 – 正常,1 – 待定,2 – 沃特尔克。 |
| account set gmlevel | 4 | Syntax: .account set gmlevel [#accountId|$accountName] #level | Set the security level for targeted player (can't be used at self) or for #accountId or $accountName to a level of #level.; #level may range from 0 to 3. | 将目标玩家(不能自行使用)或#accountId或$accountName的安全级别设置为 #level 级;#level的范围可能介于 0 到 3 之间。 |
| account set password | 4 | Syntax: .account set password (#accountId|$accountName) $password $password | Set password for account. | 设置帐户密码。 |
| achievement | 3 | Syntax: .achievement $playername #achivementid | Show state achievment #achivmentid (can be shift link) and list of achievement criteria with progress data for selected player in game or by player name. | 显示状态实现#achivmentid(可以是换档链接)和成就标准列表,其中包含游戏中所选玩家的进度数据或按玩家姓名。 |
| achievement add | 3 | Syntax: .achievement add $playername #achivementid | Complete achievement and all it's criteria for selected player in game or by player name. Command can't be used for counter achievements. | 完成成就以及游戏中所选玩家或按玩家姓名的所有标准。命令不能用于计数器成就。 |
| achievement criteria add | 3 | Syntax: .achievement criteria add $playername #criteriaid #change | Increase progress for non-completed criteria at #change for selected player in game or by player name. If #chnage not provided then non-counter criteria progress set to completed state. For counter criteria increased at 1. | 在游戏中所选玩家的#change或按玩家姓名增加未完成条件的进度。如果未提供#chnage则非计数器条件进度设置为已完成状态。对于反标准,在1. |
| achievement criteria remove | 3 | Syntax: .achievement criteria remove $playername #criteriaid #change | ecrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0. | 在#change处按游戏中所选玩家或按玩家姓名查看条件的进度。如果未提供#chnage则条件进度重置为 0。 |
| achievement remove | 3 | Syntax: .achievement remove $playername #achivementid | Remove complete state for achievement #achivmentid and reset all achievement's criteria for selected player in game or by player name. Also command can be used for reset counter achievements. | 删除成就#achivmentid的完成状态,并重置游戏中所选玩家或按玩家姓名的所有成就条件。命令也可用于重置计数器成就。 |
| additem | 3 | Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount | Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.; . | 将指定数量的 ID #itemid(或括号中的确切 (!) 名称$itemname,或通过按住 Shift 键单击库存或配方中的项目创建的链接)添加到您或选定的角色物品栏中。如果省略#itemcount,则仅添加一个项目。. |
| additemset | 3 | Syntax: .additemset #itemsetid | Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. | 将 ID #itemsetid的项集中的物品添加到您或选定的角色物品栏中。将通过一个示例添加项集中的每个项目。 |
| ahbot items amount | 3 | Syntax: .ahbot items amount $GreyItems $WhiteItems $GreenItems $BlueItems $PurpleItems $OrangeItems $YellowItems | Set amount of each items color be selled on auction. | 设置在拍卖会上出售的每种颜色的物品的数量。 |
| ahbot items amount blue | 3 | Syntax: .ahbot items amount blue $BlueItems | Set amount of Blue color items be selled on auction. | 设定在拍卖会上出售的蓝色物品的数量。 |
| ahbot items amount green | 3 | Syntax: .ahbot items amount green $GreenItems | Set amount of Green color items be selled on auction. | 设定在拍卖会上出售的绿色物品的数量。 |
| ahbot items amount grey | 3 | Syntax: .ahbot items amount grey $GreyItems | Set amount of Grey color items be selled on auction. | 设置在拍卖中出售的灰色物品的数量。 |
| ahbot items amount orange | 3 | Syntax: .ahbot items amount orange $OrangeItems | Set amount of Orange color items be selled on auction. | 设置在拍卖中出售的橙色物品的数量。 |
| ahbot items amount purple | 3 | Syntax: .ahbot items amount purple $PurpleItems | Set amount of Purple color items be selled on auction. | 设定在拍卖会上出售的紫色物品的数量。 |
| ahbot items amount white | 3 | Syntax: .ahbot items amount white $WhiteItems | Set amount of White color items be selled on auction. | 设定在拍卖会上出售的白色物品的数量。 |
| ahbot items amount yellow | 3 | Syntax: .ahbot items amount yellow $YellowItems | Set amount of Yellow color items be selled on auction. | 设定在拍卖会上出售的黄色物品的数量。 |
| ahbot items ratio | 3 | Syntax: .ahbot items ratio $allianceratio $horderatio $neutralratio | Set ratio of items in 3 auctions house. | 设置3个拍卖行中的物品比例。 |
| ahbot items ratio alliance | 3 | Syntax: .ahbot items ratio alliance $allianceratio | Set ratio of items in alliance auction house. | 设置联盟拍卖行中的物品比例。 |
| ahbot items ratio horde | 3 | Syntax: .ahbot items ratio horde $horderatio | Set ratio of items in horde auction house. | 设置部落拍卖行中的物品比例。 |
| ahbot items ratio neutral | 3 | Syntax: .ahbot items ratio neutral $neutralratio | Set ratio of items in $neutral auction house. | 设置拍卖行$neutral物品的比例。 |
| ahbot rebuild | 3 | Syntax: .ahbot rebuild [all] | Expire all actual auction of ahbot except bided by player. Binded auctions included to expire if "all" option used. Ahbot re-fill auctions base at current settings then. | 过期所有实际拍卖的ahbot,除了玩家出价。如果采用"全部"选项,则包含绑定拍卖将过期。然后,Ahbot将拍卖重新填充当前设置。 |
| ahbot reload | 3 | Syntax: .ahbot reload | Reload AHBot settings from configuration file. | 从配置文件重新加载 AHBot 设置。 |
| ahbot status | 3 | Syntax: .ahbot status [all] | Show current ahbot state data in short form, and with "all" with details. | 以简短的形式显示当前的ahbot状态数据,并带有详细信息的"all"。 |
| announce | 1 | Syntax: .announce $MessageToBroadcast | Send a global message to all players online in chat log. | 在聊天记录中向所有在线玩家发送全局消息。 |
| auction | 3 | Syntax: .auction | Show your team auction store. | 展示您的团队拍卖商店。 |
| auction alliance | 3 | Syntax: .auction alliance | Show alliance auction store independent from your team. | 显示独立于您的团队的联盟拍卖商店。 |
| auction goblin | 3 | Syntax: .auction goblin | Show goblin auction store common for all teams. | 显示所有团队通用的哥布林拍卖商店。 |
| auction horde | 3 | Syntax: .auction horde | Show horde auction store independent from your team. | 显示独立于您的团队的部落拍卖商店。 |
| auction item | 3 | Syntax: .auction item (alliance|horde|goblin) #itemid[:#itemcount] [[[#minbid] #buyout] [short|long|verylong] | Add new item (in many stackes if amount grater stack size) to specific auction house at short|long|verylogn perios similar same settings in auction in game dialog. Created auction not have owner. | 在短|长|在游戏中的拍卖中,向特定拍卖行添加新物品(如果数量刨丝器堆叠大小,则在许多堆栈中)与游戏对话框中的拍卖设置类似。创建的拍卖没有所有者。 |
| aura | 3 | Syntax: .aura #spellid | Add the aura from spell #spellid to the selected Unit. | 将法术#spellid中的光环添加到所选单位。 |
| ban account | 3 | Syntax: .ban account $Name $bantime $reason; Ban account kick player.; $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". | ||
| ban character | 3 | Syntax: .ban character $Name $bantime $reason; Ban account and kick player.; $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". | ||
| ban ip | 3 | Syntax: .ban ip $Ip $bantime $reason; Ban IP.; $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". | ||
| baninfo account | 3 | Syntax: .baninfo account $accountid; Watch full information about a specific ban. | ||
| baninfo character | 3 | Syntax: .baninfo character $charactername; Watch full information about a specific ban. | ||
| baninfo ip | 3 | Syntax: .baninfo ip $ip; Watch full information about a specific ban. | ||
| bank | 3 | Syntax: .bank | Show your bank inventory. | 显示您的银行库存。 |
| banlist account | 3 | Syntax: .banlist account [$Name]; Searches the banlist for a account name pattern or show full list account bans. | ||
| banlist character | 3 | Syntax: .banlist character $Name; Searches the banlist for a character name pattern. Pattern required. | ||
| banlist ip | 3 | Syntax: .banlist ip [$Ip]; Searches the banlist for a IP pattern or show full list of IP bans. | ||
| cast | 3 | Syntax: .cast #spellid [triggered]; Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag. | ||
| cast back | 3 | Syntax: .cast back #spellid [triggered]; Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag. | ||
| cast dist | 3 | Syntax: .cast dist #spellid [#dist [triggered]]; You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. | ||
| cast self | 3 | Syntax: .cast self #spellid [triggered]; Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag. | ||
| cast target | 3 | Syntax: .cast target #spellid [triggered]; Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag. | ||
| character achievements | 2 | Syntax: .character achievements [$player_name] | Show completed achievments for selected player or player find by $player_name. | 显示所选玩家或按 $player_name 查找的玩家的已完成成就。 |
| character customize | 2 | Syntax: .character customize [$name] | Mark selected in game or by $name in command character for customize at next login. | 在游戏中标记选择或按命令字符$name进行标记,以便在下次登录时自定义。 |
| character deleted delete | 4 | Syntax: .character deleted delete #guid|$name | Completely deletes the selected characters.; If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted. | 完全删除所选字符。如果提供了$name,则仅删除名称中带有该字符串的字符,如果提供了#guid,则仅删除具有该 GUID 的字符。 |
| character deleted list | 3 | Syntax: .character deleted list [#guid|$name] | Shows a list with all deleted characters.; If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected. | 显示包含所有已删除字符的列表。如果提供了$name,则仅选择名称中具有该字符串的字符,如果提供了#guid,则仅选择具有该 GUID 的字符。 |
| character deleted old | 4 | Syntax: .character deleted old [#keepDays] | Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays. | 完全删除所有删除时间更长#keepDays字符。如果#keepDays没有提供mangosd.conf选项"CharDelete.KeepDays"中使用的值。如果引用的配置选项被禁用(使用 0 值),则不能在没有#keepDays的情况下使用命令。 |
| character deleted restore | 3 | Syntax: .character deleted restore #guid|$name [$newname] [#new account] | Restores deleted characters.; If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.; If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! | 恢复已删除的字符。如果提供了$name,则仅还原名称中具有该字符串的字符,如果提供了$guid,则仅还原具有该 GUID 的字符。如果设置了$newname,则角色将使用该名称而不是原始名称进行恢复。如果设置了#newaccount,则该字符将恢复到特定帐户字符列表。这仅适用于一个字符! |
| character erase | 4 | Syntax: .character erase $name | Delete character $name. Character finally deleted in case any deleting options. | 删除字符$name。字符最终删除,以防任何删除选项。 |
| character level | 3 | Syntax: .character level [$playername] [#level] | Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. | 将字符级别设置为 $playername(如果未提供名称,则为所选字符级别),#numberoflevels 如果未提供#numberoflevels,则设置为 +1)。如果省略#numberoflevels,则级别将增加 1。如果#numberoflevels为 0,则将重新启动同一级别。如果未选择任何角色且未提供姓名,请提高您的等级。命令可用于脱机字符。重新计算所有统计信息和从属值。如果需要,可以重置级别降低的人才。同样,在等级减少时,装备要求更高的物品可能会丢失。 |
| character rename | 2 | Syntax: .character rename [$name] | Mark selected in game or by $name in command character for rename at next login. | 在游戏中标记所选内容,或在命令字符中$name标记,以便在下次登录时重命名。 |
| character reputation | 2 | Syntax: .character reputation [$player_name] | Show reputation information for selected player or player find by $player_name. | 显示所选玩家或按 $player_name 查找的玩家的信誉信息。 |
| character titles | 2 | Syntax: .character titles [$player_name] | Show known titles list for selected player or player find by $player_name. | 显示所选玩家的已知游戏列表或按 $player_name 查找的玩家。 |
| combatstop | 2 | Syntax: .combatstop [$playername]; Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. | ||
| commands | 0 | Syntax: .commands | Display a list of available commands for your account level. | 显示适用于您的账户级别的可用命令列表。 |
| cooldown | 3 | Syntax: .cooldown [#spell_id] | Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). | 从所选角色或您(如果没有选择)中删除所有(spell_id如果未提供)或#spel_id法术冷却时间。 |
| damage | 3 | Syntax: .damage $damage_amount [$school [$spellid]] | Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. | 将$damage应用于目标。如果没有$school和$spellid提供,那么这个平坦干净的近战伤害没有任何修饰符。如果提供$school则通过护甲减少(如果学校物理)修改伤害,目标吸收修改和结果作为对目标的近战伤害应用。如果提供了法术,则修改伤害并作为法术伤害应用。$spellid可以是换档链接。 |
| debug anim | 2 | Syntax: .debug anim #emoteid | Play emote #emoteid for your character. | 为您的角色播放表情#emoteid。 |
| debug arena | 3 | Syntax: .debug arena | Toggle debug mode for arenas. In debug mode GM can start arena with single player. | 切换竞技场的调试模式。在调试模式下,GM可以单人启动竞技场。 |
| debug bg | 3 | Syntax: .debug bg | Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. | 切换战场的调试模式。在调试模式下,GM可以与单人游戏开始战场。 |
| debug getitemvalue | 3 | Syntax: .debug getitemvalue #itemguid #field [int|hex|bit|float] | Get the field #field of the item #itemguid in your inventroy.; Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output. | 获取#itemguid发明中的项目的字段#field。使用类型 arg 设置输出格式:int(十进制数)、十六进制(十六进制值)、位(位字符串)、浮点数。默认情况下使用整数输出。 |
| debug getvalue | 3 | Syntax: .debug getvalue #field [int|hex|bit|float] | Get the field #field of the selected target. If no target is selected, get the content of your field.; Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output. | 获取所选目标的字段#field。如果未选择目标,则获取字段的内容。使用类型 arg 设置输出格式:int(十进制数)、十六进制(十六进制值)、位(位字符串)、浮点数。默认情况下使用整数输出。 |
| debug moditemvalue | 3 | Syntax: .debug moditemvalue #guid #field [int|float| &= | |= | &=~ ] #value | Modify the field #field of the item #itemguid in your inventroy by value #value.; Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract. | 按值 #value 修改发明中#itemguid的项目的字段#field;使用类型 arg 进行设置修改模式:int(正常加/减#value作为十进制数)、浮点数(加/减#value作为浮点数)、&=(位和,如果未设置为 0 作为十六进制数,则值设置为 1 #value),|=(位或,如果设置为#value中的 1 作为十六进制数,则设置为值中的所有位 1), &=~(位和非,如果十六进制数设置为 0,则值#value所有位都设置为 1)。默认情况下,需要整数加/减。 |
| debug modvalue | 3 | Syntax: .debug modvalue #field [int|float| &= | |= | &=~ ] #value | Modify the field #field of the selected target by value #value. If no target is selected, set the content of your field.; Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract. | 按值#value修改所选目标的字段#field。如果未选择目标,请设置字段的内容。使用类型 arg 进行设置修改模式:int(正常加/减#value作为十进制数)、浮点数(加/减#value作为浮点数)、&=(位和,如果未设置为 0 作为十六进制数,则值设置为 1 #value),|=(位或,如果设置为#value中的 1 作为十六进制数,则设置为值中的所有位 1), &=~(位和非,如果十六进制数设置为 0,则值#value所有位都设置为 1)。默认情况下,需要整数加/减。 |
| debug play cinematic | 1 | Syntax: .debug play cinematic #cinematicid | Play cinematic #cinematicid for you. You stay at place while your mind fly. | 为您播放电影#cinematicid。你呆在原地,而你的思想飞翔。 |
| debug play movie | 1 | Syntax: .debug play movie #movieid | Play movie #movieid for you. | 为您播放电影#movieid。 |
| debug play sound | 1 | Syntax: .debug play sound #soundid | Play sound with #soundid.; Sound will be play only for you. Other players do not hear this.; Warning: client may have more 5000 sounds… | 与#soundid一起播放声音。声音将只为您播放。其他玩家没有听到这个。;警告:客户端可能有更多的 5000 个声音... |
| debug setitemvalue | 3 | Syntax: .debug setitemvalue #guid #field [int|hex|bit|float] #value | Set the field #field of the item #itemguid in your inventroy to value #value.; Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format. | 将发明中#itemguid的项目的字段#field设置为值#value。使用类型 arg 设置输入格式:int(十进制数)、十六进制(十六进制值)、位(位字符串)、浮点数。默认情况下,需要整数输入格式。 |
| debug setvalue | 3 | Syntax: .debug setvalue #field [int|hex|bit|float] #value | Set the field #field of the selected target to value #value. If no target is selected, set the content of your field.; Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format. | 将所选目标的字段#field设置为值#value。如果未选择目标,请设置字段的内容。使用类型 arg 设置输入格式:int(十进制数)、十六进制(十六进制值)、位(位字符串)、浮点数。默认情况下,需要整数输入格式。 |
| debug spellcoefs | 3 | Syntax: .debug spellcoefs #spellid | Show default calculated and DB stored coefficients for direct/dot heal/damage. | 显示直接/点修复/损伤的默认计算系数和数据库存储系数。 |
| debug spellmods | 3 | Syntax: .debug spellmods (flat|pct) #spellMaskBitIndex #spellModOp #value | Set at client side spellmod affect for spell that have bit set with index #spellMaskBitIndex in spell family mask for values dependent from spellmod #spellModOp to #value. | 在客户端设置拼写模效果,用于在拼写族掩码中设置了索引#spellMaskBitIndex位的拼写,用于从拼写#spellModOp到#value的值。 |
| delticket | 2 | Syntax: .delticket all; .delticket #num; .delticket $character_name | all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num. | all 用于在服务器上存储所有票证,$character_name 删除此字符的票证,#num删除工单#num。 |
| demorph | 2 | Syntax: .demorph | Demorph the selected player. | 使所选玩家变形。 |
| die | 3 | Syntax: .die | Kill the selected player. If no player is selected, it will kill you. | 杀死选定的玩家。如果没有选择玩家,它会杀死你。 |
| dismount | 0 | Syntax: .dismount | Dismount you, if you are mounted. | 如果你被骑上,请下马。 |
| distance | 3 | Syntax: .distance [$name/$link] | Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid. | 显示从您的角色到所选生物/玩家、名称为 $name 的玩家或指向带有 GUID 的移位链接的玩家/生物/游戏对象的距离。 |
| event | 2 | Syntax: .event #event_id; Show details about event with #event_id. | ||
| event list | 2 | Syntax: .event list; Show list of currently active events.; Show list of all events | ||
| event start | 2 | Syntax: .event start #event_id; Start event #event_id. Set start time for event to current moment (change not saved in DB). | ||
| event stop | 2 | Syntax: .event stop #event_id; Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). | ||
| explorecheat | 3 | Syntax: .explorecheat #flag | Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.; Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. | 显示或隐藏所选玩家的所有地图。如果未选择玩家,请隐藏或向您显示地图。使用值为 1 的#flag显示,使用 #flag 值 0 隐藏所有地图。 |
| flusharenapoints | 3 | Syntax: .flusharenapoints | Use it to distribute arena points based on arena team ratings, and start a new week. | 使用它根据竞技场球队评级分配竞技场积分,并开始新的一周。 |
| gearscore | 3 | Syntax: .gearscore [#withBags] [#withBank] | Show selected player's gear score. Check items in bags if #withBags != 0 and check items in Bank if #withBank != 0. Default: 1 for bags and 0 for bank | 显示所选玩家的装备分数。如果#withBags != 0,则检查袋子中的物品,如果#withBank != 0,则检查银行中的物品。默认值:1 表示行李,0 表示银行 |
| gm | 1 | Syntax: .gm [on/off] | Enable or Disable in game GM MODE or show current state of on/off not provided. | 在游戏GM模式下启用或禁用或显示当前状态未提供开/关。 |
| gm chat | 1 | Syntax: .gm chat [on/off] | Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided. | 启用或禁用聊天 GM 模式(在消息中显示 GM 徽章)或显示当前状态未提供开/关。 |
| gm fly | 3 | Syntax: .gm fly [on/off]; Enable/disable gm fly mode. | ||
| gm ingame | 0 | Syntax: .gm ingame | Display a list of available in game Game Masters. | 显示游戏中可用的游戏大师列表。 |
| gm list | 3 | Syntax: .gm list | Display a list of all Game Masters accounts and security levels. | 显示所有游戏大师帐户和安全级别的列表。 |
| gm setview | 1 | Syntax: .gm setview | Set farsight view on selected unit. Select yourself to set view back. | 在所选设备上设置远视视图。选择自己以设置视图。 |
| gm visible | 1 | Syntax: .gm visible on/off | Output current visibility state or make GM visible(on) and invisible(off) for other players. | 输出当前可见性状态或使 GM 对其他玩家可见(打开)和不可见(关闭)。 |
| go | 1 | Syntax: .go [$playername|pointlink|#x #y #z [#mapid]]; Teleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature/creature_entry, gameobject/gameobject_entry, or explicit #x #y #z #mapid coordinates. | ||
| go creature | 1 | Syntax: .go creature (#creature_guid|$creature_name|id #creature_id); Teleport your character to creature with guid #creature_guid, or teleport your character to creature with name including as part $creature_name substring, or teleport your character to a creature that was spawned from the template with this entry #creature_id. | ||
| go graveyard | 1 | Syntax: .go graveyard #graveyardId; Teleport to graveyard with the graveyardId specified. | ||
| go grid | 1 | Syntax: .go grid #gridX #gridY [#mapId] | Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided). | 将 GM 传送到网格中心,并在地图 #mapId 提供索引(如果未提供,则为当前地图)。 |
| go object | 1 | Syntax: .go object (#gameobject_guid|$gameobject_name|id #gameobject_id); Teleport your character to gameobject with guid #gameobject_guid, or teleport your character to gameobject with name including as part $gameobject_name substring, or teleport your character to a gameobject that was spawned from the template with this entry #gameobject_id. | ||
| go taxinode | 1 | Syntax: .go taxinode #taxinode | Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart | 传送玩家到出租车节点坐标。您可以使用 .lookup taxinode 查找区域$namepart |
| go trigger | 1 | Syntax: .go trigger (#trigger_id|$trigger_shift-link|$trigger_target_shift-link) [target] | Teleport your character to areatrigger with id #trigger_id or trigger id associated with shift-link. If additional arg "target" provided then character will teleported to areatrigger target point. | 将您的角色传送到区域触发器,ID #trigger_id或与移位链接关联的触发器 ID。如果提供了额外的arg"目标",则角色将传送到区域触发目标点。 |
| go xy | 1 | Syntax: .go xy #x #y [#mapid] | Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. | 传送玩家在地图#mapid或同一地图(如果未提供)的地面(水)水平的(#x,#y)坐标#mapid指向。 |
| go xyz | 1 | Syntax: .go xyz #x #y #z [#mapid] | Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. | 传送玩家在地图#mapid或同一地图(如果未提供)的地面(水)水平的(#x,#y,#z)坐标#mapid指向。 |
| go zonexy | 1 | Syntax: .go zonexy #x #y [#zone] | Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart | 传送玩家,在区域#zoneid或当前区域的地面(水)水平(#x,#y)客户端坐标指向(如果未提供#zoneid。您可以使用 .查找区域$namepart查找区域 |
| gobject add | 2 | Syntax: .gobject add #id <spawntimeSecs> | Add a game object from game object templates to the world at your current location using the #id.; spawntimesecs sets the spawntime, it is optional.; Note: this is a copy of .gameobject. | 使用#id将游戏对象模板中的游戏对象添加到您当前位置的世界;生成时间秒设置生成时间,它是可选的。注意:这是 .gameobject 的副本。 |
| gobject delete | 2 | Syntax: .gobject delete #go_guid; Delete gameobject with guid #go_guid. | ||
| gobject move | 2 | Syntax: .gobject move #goguid [#x #y #z] | Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). | 将游戏对象#goguid移动到角色坐标(或移动到 (#x,#y,#z) 坐标,如果提供)。 |
| gobject near | 2 | Syntax: .gobject near [#distance] | Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. | 在距离玩家#distance远处输出游戏对象。输出按与角色的距离排序的游戏对象指南和坐标。如果未提供#distance则使用 10 作为默认值。 |
| gobject setphase | 2 | Syntax: .gobject setphase #guid #phasemask | Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent. | 具有 DB guid #guid相位掩码的游戏对象更改为#phasemask,并为玩家提供相关的世界宣明会更新。游戏对象状态保存到数据库并持久化。 |
| gobject target | 2 | Syntax: .gobject target [#go_id|#go_name_part] | Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part. | 定位并显示最近的游戏对象位置。如果提供#go_id或#go_name_part则定位并显示最近的游戏对象的位置,其中游戏对象模板 ID #go_id或名称#go_name_part作为一部分。 |
| gobject turn | 2 | Syntax: .gobject turn #goguid [#z_angle] | Changes gameobject #goguid orientation (rotates gameobject around z axis). Optional parameters are (#y_angle,#x_angle) values that represents rotation angles around y and x axes. | 更改游戏对象#goguid方向(围绕 z 轴旋转游戏对象)。可选参数是 (#y_angle,#x_angle) 值,表示围绕 y 轴和 x 轴的旋转角度。 |
| goname | 1 | Syntax: .goname [$charactername] | Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline. | 传送到给定角色。指定角色名称或单击角色的肖像,例如,当您在小组中时。字符可以脱机。 |
| gps | 1 | Syntax: .gps [$name|$shift-link] | Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id | 显示所选角色或生物的位置信息(如果提供了玩家名称,则$name指定玩家,或者如果提供了生物/游戏对象移位链接,则表示已加载,则指向生物/游戏对象)。位置信息包括 X、Y、Z 和方向、地图 ID 和区域 ID |
| groupgo | 1 | Syntax: .groupgo [$charactername] | Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline. | 将给定的角色和他的团队传送给你。传送的角色只能在线,但原始选择的组成员可以离线。 |
| guid | 2 | Syntax: .guid | Display the GUID for the selected character. | 显示所选字符的 GUID。 |
| guild create | 2 | Syntax: .guild create [$GuildLeaderName] "$GuildName" | Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes. | 创建一个名为$GuildName的公会,玩家$GuildLeaderName(或选择)为领导者。公会名称必须用引号引起来。 |
| guild delete | 2 | Syntax: .guild delete "$GuildName" | Delete guild $GuildName. Guild name must in quotes. | 删除公会$GuildName。公会名称必须用引号引起来。 |
| guild invite | 2 | Syntax: .guild invite [$CharacterName] "$GuildName" | Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes. | 将玩家$CharacterName(或选定)添加到公会$GuildName。公会名称必须用引号引起来。 |
| guild rank | 2 | Syntax: .guild rank $CharacterName #Rank | Set for $CharacterName rank #Rank in a guild. | 设置为公会$CharacterName等级#Rank。 |
| guild uninvite | 2 | Syntax: .guild uninvite [$CharacterName] | Remove player $CharacterName (or selected) from a guild. | 从公会中删除玩家$CharacterName(或选定)。 |
| help | 0 | Syntax: .help [$command] | Display usage instructions for the given $command. If no $command provided show list available commands. | 显示给定$command的使用说明。如果没有提供$command则显示可用命令。 |
| hidearea | 3 | Syntax: .hidearea #areaid | Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. | 隐藏所选字符的#areaid区域。如果未选择任何字符,请隐藏此区域。 |
| honor add | 2 | Syntax: .honor add $amount | Add a certain amount of honor (gained today) to the selected player. | 为所选玩家添加一定数量的荣誉(今天获得)。 |
| honor addkill | 2 | Syntax: .honor addkill | Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player) | 今天将目标单位添加为你的pvp击杀之一(只有当它是种族领袖或玩家时,你才能获得荣誉) |
| honor updatekills | 2 | Syntax: .honor updatekills | Force the yesterday's honor kill fields to be updated with today's data, which will get reset for the selected player. | 强制使用今天的数据更新昨天的荣誉击杀字段,这将为所选玩家重置。 |
| instance listbinds | 3 | Syntax: .instance listbinds; Lists the binds of the selected player. | ||
| instance savedata | 3 | Syntax: .instance savedata; Save the InstanceData for the current player's map to the DB. | ||
| instance stats | 3 | Syntax: .instance stats; Shows statistics about instances. | ||
| instance unbind | 3 | Syntax: .instance unbind all; All of the selected player's binds will be cleared.; .instance unbind #mapid; Only the specified #mapid instance will be cleared. | ||
| itemmove | 2 | Syntax: .itemmove #sourceslotid #destinationslotid | Move an item from slots #sourceslotid to #destinationslotid in your inventory; Not yet implemented | 将物品从库存中的插槽#sourceslotid移动到#destinationslotid;尚未实施 |
| kick | 2 | Syntax: .kick [$charactername] | Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked. | 从世界中踢出给定的角色名称。如果没有提供角色名称,则选定的玩家(除了您自己)将被踢出。 |
| learn | 3 | Syntax: .learn #spell [all] | Selected character learn a spell of id #spell. If 'all' provided then all ranks learned. | 选定的角色学习ID #spell的咒语。如果提供"全部",那么所有等级都学会了。 |
| learn all | 3 | Syntax: .learn all | Learn all big set different spell maybe useful for Administaror. | 学习所有大集合不同的咒语可能对阿米斯塔罗有用。 |
| learn all_crafts | 2 | Syntax: .learn crafts | Learn all professions and recipes. | 学习所有职业和食谱。 |
| learn all_default | 1 | Syntax: .learn all_default [$playername] | Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests. | 为选定的/$playername玩家学习其种族/职业的所有默认法术以及已完成任务奖励的法术。 |
| learn all_gm | 2 | Syntax: .learn all_gm | Learn all default spells for Game Masters. | 学习游戏大师的所有默认法术。 |
| learn all_lang | 1 | Syntax: .learn all_lang | Learn all languages | 学习所有语言 |
| learn all_myclass | 3 | Syntax: .learn all_myclass | Learn all spells and talents available for his class. | 学习他的班级可用的所有法术和天赋。 |
| learn all_mypettalents | 3 | Syntax: .learn all_mypettalents | Learn all talents for your pet available for his creature type (only for hunter pets). | 为您的宠物学习适合其生物类型的所有才能(仅适用于猎人宠物)。 |
| learn all_myspells | 3 | Syntax: .learn all_myspells | Learn all spells (except talents and spells with first rank learned as talent) available for his class. | 学习所有可用于他的职业的法术(天赋和一级学习的法术除外)。 |
| learn all_mytalents | 3 | Syntax: .learn all_mytalents | Learn all talents (and spells with first rank learned as talent) available for his class. | 学习所有可用于他的班级的天赋(以及作为天赋学习的第一等级的法术)。 |
| learn all_recipes | 2 | Syntax: .learn all_recipes [$profession] | Learns all recipes of specified profession and sets skill level to max.; Example: .learn all_recipes enchanting | 学习指定职业的所有食谱,并将技能水平设置为最大;示例:.learn all_recipes迷人 |
| levelup | 3 | Syntax: .levelup [$playername] [#numberoflevels] | Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent VALUESrecalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. | 将带有 $playername 的字符级别(如果未提供名称,则为所选字符)增加/减少 #numberoflevels 如果未提供#numberoflevels,则为 +1)。如果省略#numberoflevels,则级别将增加 1。如果#numberoflevels为 0,则将重新启动同一级别。如果未选择任何角色且未提供姓名,请提高您的等级。命令可用于脱机字符。所有统计数据和从属值重新计算。如果需要,可以重置级别降低的人才。同样,在等级减少时,装备要求更高的物品可能会丢失。 |
| linkgrave | 3 | Syntax: .linkgrave #graveyard_id [alliance|horde] | Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). | 将当前区域链接到任何(或联盟/部落派系幽灵)的墓地。如果墓地离区域最近,则角色幽灵在死后从区域传送到墓地,并接受该派系的幽灵。仅在另一张地图上添加单个墓地,并且仅当没有链接墓地(或计划在同一地图上链接)时添加。 |
| list creature | 3 | Syntax: .list creature #creature_id [#max_count] | Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. | 输出生物ID#creature_id世界中的生物。输出生物指南和坐标,按与角色的距离排序。将输出最大#max_count生物。如果未提供#max_count则使用 10 作为默认值。 |
| list item | 3 | Syntax: .list item #item_id [#max_count] | Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. | 输出带有物品 ID 的物品#item_id在所有角色库存、邮件、拍卖和公会库中找到。输出物品指导、物品所有者指导、所有者帐户和所有者名称(公会名称和案例公会银行的 GUID)。将输出最大#max_count项。如果未提供#max_count则使用 10 作为默认值。 |
| list object | 3 | Syntax: .list object #gameobject_id [#max_count] | Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. | 输出游戏中#gameobject_id游戏对象 ID 的游戏对象。输出按与角色的距离排序的游戏对象指南和坐标。将输出最大#max_count游戏对象。如果未提供#max_count则使用 10 作为默认值。 |
| list talents | 3 | Syntax: .list talents | Show list all really known (as learned spells) talent rank spells for selected player or self. | 显示所有真正已知的(作为学习法术)天赋等级法术的选定玩家或自己。 |
| loadscripts | 3 | Syntax: .loadscripts $scriptlibraryname | Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. | 卸载当前并加载脚本库$scriptlibraryname或重新加载当前(如果省略$scriptlibraryname,以防您在服务器运行时更改了它。 |
| lookup account email | 2 | Syntax: .lookup account email $emailpart [#limit] | Searchs accounts, which email including $emailpart with optional parametr #limit of results. If #limit not provided expected 100. | 搜索帐户,这些帐户通过电子邮件发送$emailpart,其中包含可选的参数#limit结果。如果未提供#limit预期的 100。 |
| lookup account ip | 2 | Syntax: lookup account ip $ippart [#limit] | Searchs accounts, which last used ip inluding $ippart (textual) with optional parametr #$limit of results. If #limit not provided expected 100. | 搜索上次使用 ip 包含$ippart(文本)的帐户,其中包含可选的参数 #$limit 结果。如果未提供#limit预期的 100。 |
| lookup account name | 2 | Syntax: .lookup account name $accountpart [#limit] | Searchs accounts, which username including $accountpart with optional parametr #limit of results. If #limit not provided expected 100. | 搜索帐户,其用户名包括$accountpart,带有可选的参数#limit结果。如果未提供#limit预期的 100。 |
| lookup achievement | 2 | Syntax: .lookup $name; Looks up a achievement by $namepart, and returns all matches with their quest ID's. Achievement shift-links generated with information about achievment state for selected player. Also for completed achievments in list show complete date. | ||
| lookup area | 1 | Syntax: .lookup area $namepart | Looks up an area by $namepart, and returns all matches with their area ID's. | 按$namepart查找区域,并返回所有匹配项及其区域 ID。 |
| lookup creature | 3 | Syntax: .lookup creature $namepart | Looks up a creature by $namepart, and returns all matches with their creature ID's. | 按$namepart查找生物,并返回所有匹配项及其生物 ID。 |
| lookup currency | 3 | Syntax: .lookup currency $namepart | Looks up a currency by $namepart, and returns all matches. | 按$namepart查找货币,并返回所有匹配项。 |
| lookup event | 2 | Syntax: .lookup event $name; Attempts to find the ID of the event with the provided $name. | ||
| lookup faction | 3 | Syntax: .lookup faction $name; Attempts to find the ID of the faction with the provided $name. | ||
| lookup item | 3 | Syntax: .lookup item $itemname | Looks up an item by $itemname, and returns all matches with their Item ID's. | 按$itemname查找项,并返回所有匹配项及其项 ID。 |
| lookup itemset | 3 | Syntax: .lookup itemset $itemname | Looks up an item set by $itemname, and returns all matches with their Item set ID's. | 查找按 $itemname 设置的项目,并返回所有匹配项及其项目集 ID。 |
| lookup object | 3 | Syntax: .lookup object $objname | Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's. | 按$objname查找游戏对象,并返回所有匹配项及其游戏对象 ID。 |
| lookup player account | 2 | Syntax: .lookup player account $accountpart [#limit] | Searchs players, which account username including $accountpart with optional parametr #limit of results. If #limit not provided expected 100. | 搜索玩家,其中帐户用户名包括$accountpart与可选的参数#limit结果。如果未提供#limit预期的 100。 |
| lookup player email | 2 | Syntax: .lookup player email $emailpart [#limit] | Searchs players, which account email including $emailpart with optional parametr #limit of results. If #limit not provided expected 100. | 搜索玩家,其中帐户电子邮件包括$emailpart与可选的参数#limit结果。如果未提供#limit预期的 100。 |
| lookup player ip | 2 | Syntax: .lookup player ip $ippart [#limit] | Searchs players, which account last used ip inluding $ippart (textual) with optional parametr #limit of results. If #limit not provided expected 100. | 搜索玩家,哪个帐户上次使用 ip 包含$ippart(文本)以及可选的参数#limit结果。如果未提供#limit预期的 100。 |
| lookup pool | 2 | Syntax: .lookup pool $pooldescpart | List of pools (anywhere) with substring in description. | 描述中包含子字符串的池列表(任何位置)。 |
| lookup quest | 3 | Syntax: .lookup quest $namepart | Looks up a quest by $namepart, and returns all matches with their quest ID's. | 按$namepart查找任务,并返回所有匹配项及其任务 ID。 |
| lookup skill | 3 | Syntax: .lookup skill $$namepart | Looks up a skill by $namepart, and returns all matches with their skill ID's. | 按$namepart查找技能,并返回所有匹配项及其技能 ID。 |
| lookup spell | 3 | Syntax: .lookup spell $namepart | Looks up a spell by $namepart, and returns all matches with their spell ID's. | 按$namepart查找法术,并返回所有匹配项及其法术 ID。 |
| lookup taxinode | 3 | Syntax: .lookup taxinode $substring | Search and output all taxinodes with provide $substring in name. | 搜索并输出所有名称中提供$substring的出租车节点。 |
| lookup tele | 1 | Syntax: .lookup tele $substring | Search and output all .tele command locations with provide $substring in name. | 搜索并输出所有名称中提供$substring的 .tele 命令位置。 |
| lookup title | 2 | Syntax: .lookup title $$namepart | Looks up a title by $namepart, and returns all matches with their title ID's and index's. | 按$namepart查找标题,并返回所有匹配项及其标题 ID 和索引。 |
| mailbox | 3 | Syntax: .mailbox | Show your mailbox content. | 显示邮箱内容。 |
| maxskill | 3 | Syntax: .maxskill; Sets all skills of the targeted player to their maximum VALUESfor its current level. | ||
| modify aspeed | 1 | Syntax: .modify aspeed #rate | Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.; #rate may range from 0.1 to 10. | 将所选玩家的所有速度(跑、游、跑、后、游-修改为"此移动类型的正常基本速度"*速率)。如果未选择播放器,请修改您的速度。#rate范围可能在 0.1 到 10 之间。 |
| modify bwalk | 1 | Syntax: .modify bwalk #rate | Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.; #rate may range from 0.1 to 10. | 将向后奔跑时所选玩家的速度修改为"正常步行速度"*速率。如果未选择播放器,请修改您的速度。#rate范围可能在 0.1 到 10 之间。 |
| modify currency | 2 | Syntax: .modify currency $id $amount | Add $amount points of currency $id to the selected player. | 向所选玩家添加$amount点货币$id。 |
| modify drunk | 1 | Syntax: .modify drunk #value; Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. | ||
| modify energy | 1 | Syntax: .modify energy #energy | Modify the energy of the selected player. If no player is selected, modify your energy. | 修改所选玩家的能量。如果没有选择玩家,请修改您的能量。 |
| modify faction | 1 | Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid | Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. | 修改所选生物的派系和旗帜。没有参数,显示所选生物的派系和旗帜。 |
| modify fly | 1 | Syntax: .modify fly #rate; .fly #rate | Modify the flying speed of the selected player to "normal base fly speed"*rate. If no player is selected, modify your fly.; #rate may range from 0.1 to 10. | 将所选玩家的飞行速度修改为"正常基础飞行速度"*速率。如果没有选择玩家,请修改您的飞行。#rate范围可能在 0.1 到 10 之间。 |
| modify gender | 2 | Syntax: .modify gender male/female | Change gender of selected player. | 更改所选玩家的性别。 |
| modify hp | 1 | Syntax: .modify hp #newhp | Modify the hp of the selected player. If no player is selected, modify your hp. | 修改所选玩家的生命值。如果未选择任何玩家,请修改您的 hp。 |
| modify mana | 1 | Syntax: .modify mana #newmana | Modify the mana of the selected player. If no player is selected, modify your mana. | 修改所选玩家的法力值。如果没有选择玩家,请修改您的法力值。 |
| modify money | 1 | Syntax: .modify money #money; .money #money | Add or remove money to the selected player. If no player is selected, modify your money.; #gold can be negative to remove money. | 向所选玩家添加或移除资金。如果没有选择玩家,请修改您的钱。#gold可以负数来消除金钱。 |
| modify morph | 2 | Syntax: .modify morph #displayid | Change your current model id to #displayid. | 将当前模型 ID 更改为#displayid。 |
| modify mount | 1 | Syntax: .modify mount #id #speed; Display selected player as mounted at #id creature and set speed to #speed value. | ||
| modify phase | 3 | Syntax: .modify phase #phasemask | Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. | 所选角色相位面具更改为#phasemask,并具有相关的世界宣明会更新。更改活动状态,直到在游戏阶段更改,或GM模式启用/禁用,或重新登录。字符 pts pasemask 更新为相同的值。 |
| modify rage | 1 | Syntax: .modify rage #newrage | Modify the rage of the selected player. If no player is selected, modify your rage. | 修改所选玩家的愤怒。如果没有选择玩家,请修改您的愤怒。 |
| modify rep | 2 | Syntax: .modify rep #repId (#repvalue | $rankname [#delta]); Sets the selected players reputation with faction #repId to #repvalue or to $reprank.; If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.; You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id. | ||
| modify runicpower | 1 | Syntax: .modify runicpower #newrunicpower | Modify the runic power of the selected player. If no player is selected, modify your runic power. | 修改所选玩家的符文能力。如果没有选择玩家,请修改您的符文能力。 |
| modify scale | 1 | Syntax: .modify scale #scale | Change model scale for targeted player (util relogin) or creature (until respawn). | 更改目标玩家(效用重新登录)或生物(直到重生)的模型比例。 |
| modify speed | 1 | Syntax: .modify speed #rate; .speed #rate | Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.; #rate may range from 0.1 to 10. | 将所选播放器的运行速度修改为"正常基本运行速度"*速率。如果未选择播放器,请修改您的速度。#rate范围可能在 0.1 到 10 之间。 |
| modify standstate | 2 | Syntax: .modify standstate #emoteid | Change the emote of your character while standing to #emoteid. | 在站立#emoteid时改变角色的表情。 |
| modify swim | 1 | Syntax: .modify swim #rate | Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.; #rate may range from 0.1 to 10. | 将所选球员的游泳速度修改为"正常游泳速度"*速率。如果未选择播放器,请修改您的速度。#rate范围可能在 0.1 到 10 之间。 |
| modify tp | 1 | Syntax: .modify tp #amount | Set free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward. | 为所选角色或角色的宠物设置免费的天赋点数。它将在下一次升级/登录/任务奖励时重置为默认值。 |
| movegens | 3 | Syntax: .movegens; Show movement generators stack for selected creature or player. | ||
| mute | 1 | Syntax: .mute [$playerName] $timeInMinutes | Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline. | 在 $timeInMinutes 分钟内禁用角色$playerName(或当前选择)帐户中任何角色的聊天消息。播放器可以脱机。 |
| namego | 1 | Syntax: .namego [$charactername] | Teleport the given character to you. Character can be offline. | 将给定的角色传送给你。字符可以脱机。 |
| neargrave | 3 | Syntax: .neargrave [alliance|horde] | Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). | 找到与区域相连的最近的墓地(或仅距离接受联盟或部落派系幽灵最近的墓地)。 |
| notify | 1 | Syntax: .notify $MessageToBroadcast | Send a global message to all players online in screen. | 在屏幕上向所有在线玩家发送全球消息。 |
| npc add | 2 | Syntax: .npc add #creatureid | Spawn a creature by the given template id of #creatureid. | 通过给定的模板 id 生成一个生物 #creatureid。 |
| npc addcurrency | 2 | Syntax: .npc addcurrency #currencyId #buycount #extendedcost | Add currency #currencyId to item list of selected vendor. | 将货币#currencyId添加到所选供应商的物料清单。 |
| npc additem | 2 | Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r | Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost. | 将物料#itemid添加到所选供应商的物料列表。还可以选择设置供应商物料清单中的最大物料数量以及物料盘点还原时间和物料扩展成本。 |
| npc addmove | 2 | Syntax: .npc addmove #creature_guid [#waittime] | Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. | 将您当前的位置添加为具有 guid #creature_guid 的生物的航点。并可选择增加等待时间。 |
| npc addweapon | 3 | Not yet implemented. | ||
| npc aiinfo | 2 | Syntax: .npc npc aiinfo | Show npc AI and script information. | 显示 NPC AI 和脚本信息。 |
| npc allowmove | 3 | Syntax: .npc allowmove | Enable or disable movement creatures in world. Not implemented. | 启用或禁用世界中的运动生物。未实现。 |
| npc changelevel | 2 | Syntax: .npc changelevel #level | Change the level of the selected creature to #level.; #level may range from 1 to 63. | 将所选生物的等级更改为#level.;#level的范围可能从 1 到 63。 |
| npc delcurrency | 2 | Syntax: .npc delcurrency #currencyId | Remove currency #currencyId from item list of selected vendor. | 从所选供应商的物料列表中删除货币#currencyId。 |
| npc delete | 2 | Syntax: .npc delete [#guid] | Delete creature with guid #guid (or the selected if no guid is provided) | 删除具有 guid #guid的生物(如果未提供 guid,则删除已选择的生物) |
| npc delitem | 2 | Syntax: .npc delitem #itemId | Remove item #itemid from item list of selected vendor. | 从所选供应商的物料列表中删除物料#itemid。 |
| npc factionid | 2 | Syntax: .npc factionid #factionid | Set the faction of the selected creature to #factionid. | 将所选生物的派系设置为#factionid。 |
| npc flag | 2 | Syntax: .npc flag #npcflag | Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load. | 将所选生物和所选生物的NPC标志模板设置为#npcflag。NPC标志将在服务器重新启动或网格卸载/加载后应用于所选生物模板的所有生物。 |
| npc follow | 2 | Syntax: .npc follow | Selected creature start follow you until death/fight/etc. | 选定的生物开始跟随你直到死亡/战斗/等。 |
| npc info | 3 | Syntax: .npc info | Display a list of details for the selected creature.; The list includes:; – GUID, Faction, NPC flags, Entry ID, Model ID,; – Level,; – Health (current/maximum),; – Field flags, dynamic flags, faction template,; – Position information,; – and the creature type, e.g. if the creature is a vendor. | 显示所选生物的详细信息列表。该列表包括:;– GUID,派系,NPC标志,条目ID,模型ID,;–水平;– 健康(当前/最大);– 字段标志、动态标志、派系模板;– 位置信息,;– 以及生物类型,例如,如果生物是供应商。 |
| npc move | 2 | Syntax: .npc move [#creature_guid] | Move the targeted creature spawn point to your coordinates. | 将目标生物生成点移动到您的坐标。 |
| npc name | 2 | Syntax: .npc name $name | Change the name of the selected creature or character to $name.; Command disabled. | 将所选生物或角色的名称更改为$name.;命令已禁用。 |
| npc playemote | 3 | Syntax: .npc playemote #emoteid | Make the selected creature emote with an emote of id #emoteid. | 使用#emoteid id 的表情制作所选生物表情。 |
| npc say | 1 | Syntax: .npc say #text; Make the selected npc says #text. | ||
| npc setdeathstate | 2 | Syntax: .npc setdeathstate on/off | Set default death state (dead/alive) for npc at spawn. | 在生成时为 npc 设置默认死亡状态(死/活)。 |
| npc setmodel | 2 | Syntax: .npc setmodel #displayid | Change the model id of the selected creature to #displayid. | 将所选生物的模型 ID 更改为#displayid。 |
| npc setmovetype | 2 | Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL] | Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.; Make sure you use NODEL, if you want to keep the waypoints. | 设置为由#creature_guid(如果未提供,则选择#creature_guid)移动类型的生物,并将其移动到重生位置(如果生物活着)。如果您不使用 NODEL,生物的任何现有航点都将从数据库中删除。如果生物已死亡,则移动类型将在生物重生时应用。如果要保留航点,请确保使用NODEL。 |
| npc setphase | 2 | Syntax: .npc setphase #phasemask | Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable.. | 所选单位或宠物相位面罩更改为#phasemask,并为玩家提供相关的世界宣明会更新。在生物情况下,状态保存到数据库并持久化。在宠物情况下,更改处于活动状态,直到游戏阶段更改所有者,所有者重新登录或GM模式启用/禁用。 |
| npc spawndist | 2 | Syntax: .npc spawndist #dist | Adjust spawndistance of selected creature to dist. | 调整所选生物的生成距离以保持距离。 |
| npc spawntime | 2 | Syntax: .npc spawntime #time | Adjust spawntime of selected creature to time. | 将所选生物的生成时间调整为时间。 |
| npc subname | 2 | Syntax: .npc subname $Name | Change the subname of the selected creature or player to $Name.; Command disabled. | 将所选生物或玩家的子名称更改为$Name.;命令已禁用。 |
| npc tame | 2 | Syntax: .npc tame | Tame selected creature (tameable non pet creature). You don't must have pet. | 驯服选定的生物(可驯服的非宠物生物)。你不必养宠物。 |
| npc textemote | 1 | Syntax: .npc textemote #emoteid | Make the selected creature to do textemote with an emote of id #emoteid. | 使所选生物使用id #emoteid的表情进行文本表情。 |
| npc unfollow | 2 | Syntax: .npc unfollow | Selected creature (non pet) stop follow you. | 选定的生物(非宠物)停止跟随您。 |
| npc whisper | 1 | Syntax: .npc whisper #playerguid #text; Make the selected npc whisper #text to #playerguid. | ||
| npc yell | 1 | Syntax: .npc yell #text; Make the selected npc yells #text. | ||
| pdump load | 3 | Syntax: .pdump load $filename $account [$newname] [$newguid]; Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. | ||
| pdump write | 3 | Syntax: .pdump write $filename $playerNameOrGUID; Write character dump with name/guid $playerNameOrGUID to file $filename. | ||
| pinfo | 2 | Syntax: .pinfo [$player_name] | Output account information for selected player or player find by $player_name. | 输出所选玩家的帐户信息或按 $player_name 查找的玩家。 |
| pool | 2 | Syntax: .pool #pool_id | Pool information and full list creatures/gameobjects included in pool. | 池信息和完整列表的生物/游戏对象包含在池中。 |
| pool list | 2 | Syntax: .pool list | List of pools with spawn in current map (only work in instances. Non-instanceable maps share pool system state os useless attempt get all pols at all continents. | 当前地图中生成池的列表(仅在实例中有效。不可实例化的地图共享池系统状态操作系统无用的尝试获取所有大陆的所有 pol。 |
| pool spawns | 2 | Syntax: .pool spawns #pool_id | List current creatures/objects listed in pools (or in specific #pool_id) and spawned (added to grid data, not meaning show in world. | 列出池中(或特定#pool_id)中列出的当前生物/对象并生成(添加到网格数据,而不是在世界中显示的意思。 |
| quest add | 3 | Syntax: .quest add #quest_id | Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. | 添加到角色任务日志任务#quest_id。此命令无法添加从项开始的任务,但命令输出中提供了正确的 .additem 调用。 |
| quest complete | 3 | Syntax: .quest complete #questid; Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. | ||
| quest remove | 3 | Syntax: .quest remove #quest_id | Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. | 将所选玩家的任务#quest_id状态设置为未完成且未激活(并从活动任务列表中删除)。 |
| quit | 4 | Syntax: quit | Close RA connection. Command must be typed fully (quit). | 关闭 RA 连接。命令必须完全键入(退出)。 |
| recall | 1 | Syntax: .recall [$playername] | Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you. | 传送$playername或选定的玩家到他上次使用传送命令之前去过的地方。如果没有输入$playername并且没有选择玩家,它将传送您。 |
| reload all | 3 | Syntax: .reload all | Reload all tables with reload support added and that can be _safe_ reloaded. | 重新加载所有添加了重新加载支持的表,并且可以_safe_重新加载。 |
| reload all_achievement | 3 | Syntax: .reload all_achievement | Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded. | 如果为此表添加了重新加载支持,则重新加载所有"achievement_*"表,并且可以_safe_重新加载此表。 |
| reload all_area | 3 | Syntax: .reload all_area | Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded. | 如果为此表添加了重新加载支持,则重新加载所有"areatrigger_*"表,并且可以_safe_重新加载此表。 |
| reload all_eventai | 3 | Syntax: .reload all_eventai | Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded. | 如果为这些表添加了重新加载支持,则可以_safe_重新加载"creature_ai_*"表。 |
| reload all_item | 3 | Syntax: .reload all_item | Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables. | 重新加载"item_required_target"、"page_texts"和"item_enchantment_template"表。 |
| reload all_locales | 3 | Syntax: .reload all_locales | Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. | 重新加载所有添加了重新加载支持的"locales_*"表,并且可以_safe_重新加载。 |
| reload all_loot | 3 | Syntax: .reload all_loot | Reload all `*_loot_template` tables. This can be slow operation with lags for server run. | 重新加载所有"*_loot_template"表。这可能是缓慢的操作,服务器运行滞后。 |
| reload all_npc | 3 | Syntax: .reload all_npc | Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded. | 如果为这些表添加了重新加载支持,则重新加载"points_of_interest"和"npc_*"表,并且可以_safe_重新加载这些表。 |
| reload all_quest | 3 | Syntax: .reload all_quest | Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. | 如果为此表添加了重新加载支持,则可以_safe_重新加载此表,则重新加载所有与任务相关的表。 |
| reload all_scripts | 3 | Syntax: .reload all_scripts | Reload `*_scripts` tables. | 重新加载"*_scripts"表。 |
| reload all_spell | 3 | Syntax: .reload all_spell | Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. | 重新加载所有添加了重新加载支持的"spell_*"表,并且可以_safe_重新加载。 |
| reload config | 3 | Syntax: .reload config | Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. | 重新加载配置设置(默认情况下存储在mangosd.conf中)。并非所有设置都可以在重新加载时更改:一些新设置值将被忽略,直到重新启动,一些值将延迟应用或仅应用于新对象/地图,一些值将在重新加载时明确拒绝更改。 |
| repairitems | 2 | Syntax: .repairitems | Repair all selected player's items. | 修复所有选定玩家的物品。 |
| reset achievements | 3 | Syntax: .reset achievements [$playername] | Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. | 重置选定或命名(联机或脱机)角色的成就数据。在重置时重新填充的持久性进度数据的成就,例如已完成的任务/等。击杀/施法等事件的成就将丢失。 |
| reset all | 3 | Syntax: .reset all spells | Syntax: .reset all talents; Request reset spells or talents (including talents for all character's pets if any) at next login each existed character. | 语法:重置所有天赋;在下次登录时请求重置法术或天赋(包括所有角色宠物的天赋,如果有的话)。 |
| reset honor | 3 | Syntax: .reset honor [Playername]; Reset all honor data for targeted character. | ||
| reset level | 3 | Syntax: .reset level [Playername]; Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. | ||
| reset specs | 3 | Syntax: .reset specs [Playername]; Removes all talents (for all specs) of the targeted player or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any. | ||
| reset spells | 3 | Syntax: .reset spells [Playername]; Removes all non-original spells from spellbook.; . Playername can be name of offline character. | ||
| reset stats | 3 | Syntax: .reset stats [Playername]; Resets(recalculate) all stats of the targeted player to their original VALUESat current level. | ||
| reset talents | 3 | Syntax: .reset talents [Playername]; Removes all talents (current spec) of the targeted player or pet or named player. With player talents also will be reset talents for all character's pets if any. | ||
| respawn | 3 | Syntax: .respawn | Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration. | 重生选定的生物或重生所有最近的生物(如果没有选择)并继续前进,而无需等待重生时间到期。 |
| revive | 3 | Syntax: .revive | Revive the selected player. If no player is selected, it will revive you. | 复活所选玩家。如果没有选择玩家,它将使您复活。 |
| save | 0 | Syntax: .save | Saves your character. | 保存你的角色。 |
| saveall | 1 | Syntax: .saveall | Save all characters in game. | 保存游戏中的所有角色。 |
| send items | 3 | Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] … itemidN[:countN] | Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. | 向玩家发送邮件。主题和邮件文本必须位于""中。如果 itemid 未提供相关计数值,则预期为 1,如果计数>堆栈中的最大项目数,则项目将以所需的数量堆栈发送。所有堆栈的邮件数量限制为 12。 |
| send mail | 1 | Syntax: .send mail #playername "#subject" "#text" | Send a mail to a player. Subject and mail text must be in "". | 向玩家发送邮件。主题和邮件文本必须位于""中。 |
| send mass items | 3 | Syntax: .send mass items #racemask|$racename|alliance|horde|all "#subject" "#text" itemid1[:count1] itemid2[:count2] … itemidN[:countN] | Send a mail to players. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. | 向玩家发送邮件。主题和邮件文本必须位于""中。如果 itemid 未提供相关计数值,则预期为 1,如果计数>堆栈中的最大项目数,则项目将以所需的数量堆栈发送。所有堆栈的邮件数量限制为 12。 |
| send mass mail | 3 | Syntax: .send mass mail #racemask|$racename|alliance|horde|all "#subject" "#text" | Send a mail to players. Subject and mail text must be in "". | 向玩家发送邮件。主题和邮件文本必须位于""中。 |
| send mass money | 3 | Syntax: .send mass money #racemask|$racename|alliance|horde|all "#subject" "#text" #money | Send mail with money to players. Subject and mail text must be in "". | 向玩家发送带有金钱的邮件。主题和邮件文本必须位于""中。 |
| send message | 3 | Syntax: .send message $playername $message | Send screen message to player from ADMINISTRATOR. | 从管理员向玩家发送屏幕消息。 |
| send money | 3 | Syntax: .send money #playername "#subject" "#text" #money | Send mail with money to a player. Subject and mail text must be in "". | 向玩家发送带有金钱的邮件。主题和邮件文本必须位于""中。 |
| server corpses | 2 | Syntax: .server corpses | Triggering corpses expire check in world. | 触发尸体过期检查在世界中。 |
| server exit | 4 | Syntax: .server exit | Terminate mangosd NOW. Exit code 0. | 立即终止芒果。退出代码 0。 |
| server idlerestart | 3 | Syntax: .server idlerestart #delay | Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code. | 如果没有活动连接(没有玩家),请在 #delay 秒后重新启动服务器。使用 #exist_code 或 2 作为程序存在代码。 |
| server idlerestart cancel | 3 | Syntax: .server idlerestart cancel | Cancel the restart/shutdown timer if any. | 取消重新启动/关机计时器(如果有)。 |
| server idleshutdown | 3 | Syntax: .server idleshutdown #delay [#exist_code] | Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code. | 如果没有活动连接(没有玩家),请在 #delay 秒后关闭服务器。使用 #exist_code 或 0 作为程序存在代码。 |
| server idleshutdown cancel | 3 | Syntax: .server idleshutdown cancel | Cancel the restart/shutdown timer if any. | 取消重新启动/关机计时器(如果有)。 |
| server info | 0 | Syntax: .server info | Display server version and the number of connected players. | 显示服务器版本和连接的玩家数量。 |
| server log filter | 4 | Syntax: .server log filter [($filtername|all) (on|off)] | Show or set server log filters. If used "all" then all filters will be set to on/off state. | 显示或设置服务器日志筛选器。如果使用"all",则所有过滤器都将设置为开/关状态。 |
| server log level | 4 | Syntax: .server log level [#level] | Show or set server log level (0 – errors only, 1 – basic, 2 – detail, 3 – debug). | 显示或设置服务器日志级别(0 – 仅错误,1 – 基本,2 – 详细信息,3 – 调试)。 |
| server motd | 0 | Syntax: .server motd | Show server Message of the day. | 显示服务器每日消息。 |
| server plimit | 3 | Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator] | Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file | 没有arg显示当前玩家数量和安全级别限制登录服务器,arg设置播放器linit($num >0)或安全限制($num <0或安全leme名称。使用"重置"将播放器限制设置为配置文件中的播放器限制 |
| server restart | 3 | Syntax: .server restart #delay | Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. | #delay 秒后重新启动服务器。使用 #exist_code 或 2 作为程序存在代码。 |
| server restart cancel | 3 | Syntax: .server restart cancel | Cancel the restart/shutdown timer if any. | 取消重新启动/关机计时器(如果有)。 |
| server set motd | 3 | Syntax: .server set motd $MOTD | Set server Message of the day. | 设置服务器每日消息。 |
| server shutdown | 3 | Syntax: .server shutdown #delay [#exit_code] | Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. | #delay 秒后关闭服务器。使用 #exit_code 或 0 作为程序退出代码。 |
| server shutdown cancel | 3 | Syntax: .server shutdown cancel | Cancel the restart/shutdown timer if any. | 取消重新启动/关机计时器(如果有)。 |
| setskill | 3 | Syntax: .setskill #skill #level [#max] | Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. | 为所选角色设置#skill的技能,当前技能值为 #level,最大值为 #max(如果未提供,则为等于当前最大值)。如果未选择任何角色,您将学习该技能。 |
| showarea | 3 | Syntax: .showarea #areaid | Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. | 向所选字符显示#areaid区域。如果未选择任何字符,请向您显示此区域。 |
| stable | 3 | Syntax: .stable | Show your pet stable. | 展示您的宠物马厩。 |
| start | 0 | Syntax: .start | Teleport you to the starting area of your character. | 将你传送到角色的起始区域。 |
| taxicheat | 1 | Syntax: .taxicheat on/off | Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.; Visited taxi nodes sill accessible after removing access. | 临时授予或删除所选角色的所有出租车路线的访问权限。如果未选择任何字符,请隐藏或向您显示所有路线。访问的出租车节点门槛在取消访问权限后可访问。 |
| tele | 1 | Syntax: .tele #location | Teleport player to a given location. | 将玩家传送到给定位置。 |
| tele add | 3 | Syntax: .tele add $name | Add current your position to .tele command target locations list with name $name. | 将您的当前位置添加到名称为 $name 的 .tele 命令目标位置列表。 |
| tele del | 3 | Syntax: .tele del $name | Remove location with name $name for .tele command locations list. | 删除名称为 .tele 命令位置列表$name的位置。 |
| tele group | 1 | Syntax: .tele group#location | Teleport a selected player and his group members to a given location. | 将选定的玩家及其小组成员传送到给定位置。 |
| tele name | 1 | Syntax: .tele name [#playername] #location | Teleport the given character to a given location. Character can be offline. | 将给定角色传送到给定位置。字符可以脱机。 |
| ticket | 2 | Syntax: .ticket on; .ticket off; .ticket #num; .ticket $character_name; .ticket respond #num $response; .ticket respond $character_name $response | on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num. | GM直接显示或不显示新票证的开/关,$character_name显示此角色的工单,#num显示工单#num。 |
| titles add | 2 | Syntax: .titles add #title; Add title #title (id or shift-link) to known titles list for selected player. | ||
| titles current | 2 | Syntax: .titles current #title; Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list. | ||
| titles remove | 2 | Syntax: .titles remove #title; Remove title #title (id or shift-link) from known titles list for selected player. | ||
| titles setmask | 2 | Syntax: .titles setmask #mask | Allows user to use all titles from #mask.; #mask=0 disables the title-choose-field | 允许用户使用#mask.中的所有标题;#mask=0 禁用标题选择字段 |
| trigger | 2 | Syntax: .trigger [#trigger_id|$trigger_shift-link|$trigger_target_shift-link] | Show detail infor about areatrigger with id #trigger_id or trigger id associated with shift-link. If areatrigger id or shift-link not provided then selected nearest areatrigger at current map. | 显示有关 ID #trigger_id 的区域触发器或与移位链接关联的触发器 ID 的详细信息。如果未提供区域触发器 ID 或移位链接,则在当前地图上选择最近的区域触发器。 |
| trigger active | 2 | Syntax: .trigger active | Show list of areatriggers with activation zone including current character position. | 显示区域触发器列表,激活区域包括当前角色位置。 |
| trigger near | 2 | Syntax: .trigger near [#distance] | Output areatriggers at distance #distance from player. If #distance not provided use 10 as default value. | 输出区域在距离玩家#distance处触发。如果未提供#distance则使用 10 作为默认值。 |
| unaura | 3 | Syntax: .unaura #spellid | Remove aura due to spell #spellid from the selected Unit. | 从所选单位中移除由于法术#spellid而产生的光环。 |
| unban account | 3 | Syntax: .unban account $Name; Unban accounts for account name pattern. | ||
| unban character | 3 | Syntax: .unban character $Name; Unban accounts for character name pattern. | ||
| unban ip | 3 | Syntax : .unban ip $Ip; Unban accounts for IP pattern. | ||
| unlearn | 3 | Syntax: .unlearn #spell [all] | Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned. | 为选定的玩家取消学习法术#spell。如果提供"全部",则所有等级都未学习。 |
| unmute | 1 | Syntax: .unmute $playerName | Restore chat messaging for any character from account of character $playerName. | 从角色$playerName帐户恢复任何角色的聊天消息。 |
| waterwalk | 2 | Syntax: .waterwalk on/off | Set on/off waterwalk state for selected player. | 为所选玩家设置开/关水上行走状态。 |
| wchange | 3 | Syntax: .wchange #weathertype #status | Set current weather to #weathertype with an intensity of #status.; #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. | 将当前天气设置为强度为 #status 的#weathertype;#weathertype可以是 1 表示雨,2 表示雪,3 表示沙子。#status可以为 0 表示禁用,1 表示已启用。 |
| whispers | 1 | Syntax: .whispers on|off; Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting. | ||
| wp add | 2 | Syntax: .wp add [#creature_guid or Select a Creature] | ||
| wp export | 3 | Syntax: .wp export [#creature_guid or Select a Creature] $filename | ||
| wp import | 3 | Syntax: .wp import $filename | ||
| wp modify | 2 | Syntax: .wp modify [#creature_guid or Select a Creature]; add – Add a waypoint after the selected visual; waittime $time; emote ID; spell ID; text1| text2| text3| text4| text5 <text>; model1 ID; model2 ID; move(moves wp to player pos); del (deletes the wp) | Only one parameter per time! | 每次只有一个参数! |
| wp show | 2 | Syntax: .wp show [#creature_guid or Select a Creature]; on; first; last; off; info | For using info you have to do first show on and than select a Visual-Waypoint and do the show info! | 要使用信息,您必须首先显示,然后选择一个视觉航点并执行显示信息! |